Interactive Media Arts
The Interactive Media Arts curriculum strives to pull user interactions from within the computer out into the physical world. This studio-based curriculum appeals to interests in the emerging technologies of game design, microcontrollers, 3D printing, virtual reality, WebGL (web graphics library), augmented reality, and traditional animated film and visual effects. Certificates concentrate on pipeline production positions of employment, so that the students may concentrate on skill-driven academic success that is pertinent to the local job market.